
Pick a game
Eleven play on the phone. Seven more are table games with short rules and a helper.
Eighteen games for the whole table. Pass the phone around. It keeps time, deals the secret roles and counts the points, so you can just play.


Eleven play on the phone. Seven more are table games with short rules and a helper.

Type everyone in once. Teams get split for you, and with Plus your crews are saved.

Secret roles, timers, words and scores all live on the phone. Nobody has to run the game.
Big buttons, bold colors and text you can read from across the table.

Get your team to say the word. Five words are off limits.
Everyone gets a word. One of you got a different one.
Everyone knows the place except the spy.
The mafia hides in the town. The town has to find them.
Name things in the category and pass the phone before it blows.
The word is on your forehead. Your team gives clues until you say it.
Act out the word. No talking, no sounds.
Draw the word on the phone. Your team guesses.
One letter. Fill every column before someone calls stop.
Read the prompt. On three, everyone points at someone.
Give one clue so your team lands the dial on the hidden spot.
Count around the circle. Never say five.
Two facts, one fib. The table has to spot it.
Yes or no. Twenty chances to guess it.
One player asks, the other answers the question before the last one.
Everyone knows the word except one player. They ask what yours is like.
Build one story together, one sentence each.
Pass the energy around the circle: Zip, Zap, Zop.
Tap the jar. Play whatever comes out.
One payment, yours for good. No subscription, no trial to cancel.
One-time purchase through your app store.
No. One phone for the whole group. You pass it around, and secret things like roles are shown to one person at a time.
Free to play. Coming soon to Google Play.